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Frozen winds blow across the flat strip of tundra north of the Spine of the World, coming in from across the Sea of Moving Ice and freezing everything in their paths, including the hearty barbarians and frontiersmen who call Icewind Dale home.

This is a harsh and unforgiving land of fierce tundra yetis, barbarian tribesmen, roaming giants, and ten small towns of tough people from across the Realms who are dedicated to carving a living from the ice and snow. The barbarian tribes follow herds of reindeer, and the people of Ten Towns fish the clear, frigid waters of their half-frozen lakes while the towering peak of Kalvin’s Cairn keeps watch over all.